About 'Movement & Time.deltaTime'!

In this video (objectives)…

  1. Move the player on horizontal axis using Input.GetAxis().
  2. Use Time.deltaTime to make our game framerate independent.
  3. Also add vertical movement for the player.

After watching (learning outcomes)… Move your player ship in a way which is frame rate independent.

(Unique Video Reference: 4_LD_CUD)

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