Blenders mirror is very different from the same command in 3d max where the new half (mirror) very conveniently latches onto the edited half and is completely absent of so many things and specs which will have to be taken care of in blender.
Its like we draw one half of the car and the other half simply latches on to the face/vertices. (Though i dont remember much of 3d max now). Is there any convenient way of handling mirror command ? i will need blender for modelling building strcutures interiors and most importantly furniture (non perpendicular).
Also i would like to know if any guidance can be provided on this forum to help me build from a reference image which may or may not be a part of this course?