About 'Load All The Scenes'!

**In this video (objectives)…**

1. Create all the scenes for our game including their UI and buttons.

2. Create the public methods required to load our various scenes.


**After watching (learning outcomes)…**

Create all our scenes, buttons and loading methods.

(Unique Video Reference: 28_LD_CUD)

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Is it worth having a LevelController gameobject, attaching Level.cs to it and using a singleton pattern with DontDestroyOnLoad() to ensure it exists in each scene?

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