After I got it working, I asked my wife to play the game and she was well - disappointed. She expected more magic.
At first I laughed thinking well obviously computers aren’t magical. Then I thought, maybe my graphics are off, creating too high expectations…
Then, why not, it would be cool (but much more work) to only guess once and have the guess be right, like real mind reading. I wondered what kind of questions might the amazing mind reading machine ask as it received fuzzy information from the ethers, each question (magically) reducing the set of possible right guesses until only one right guess remains? Done right, maybe the one right guess could seem at least somewhat amazing, making the game - better.
A first question/inquiry might be:
Firstly, I get a sense of the weight of a number, big numbers being heavy, small numbers being lighter. A big number might be considered a number over 500. I’m sensing the number in your mind is a number heavier than 500. Am I right? Y/N
For instance, a second question/inquiry might look something like this:
When I receive information from the ethers, I receive it all in horizontal and vertical line patterns, some vertical lines being short and some long. I’m not receiving any long vertical lines, which makes me think there are no 1’s, 4’s, 6’s, 7’s, 9’s or 0’s in the number you are thinking of. Am I right? Y/N
You get the idea, the set of possible answers keeps getting reduced with no actual guesses, just mystic like questions, until there is only one possible answer, and that answer is the guess made by the amazing machine. A human would have a difficult time quickly coming up with the right number based on the answers to questions like these but an amazing mind reading machine could find it easy (for the machine, maybe not so much for the programmer).
Anyway, just some of my thoughts about how this game became an example for me, of how a game designer might think in terms of improving a game based on user criticism.