Use a basic co-routing to make a time-based sequence appear to run in parallel to the rest of your game code.
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Unrelated, just thought I’d mention it here though. The topic of video capture keeps coming up due to the many many options out there, but I feel one is overlooked on Windows 10.
There’s actually a built in way to do it that has minimal impact on performance. Just hit the Windows key + G, say yes this application is a game. Then you’re free to use the game bar to stream or just record whatever it is you’re doing with ease. No downloading or messing with settings. Just Windows + G.
I totally did not understand the coroutine explanation. Even after watching the Unity channel’s official coroutine video explanation, I was still confused. The explanation explained what a coroutine could do before properly explaining what it is. I would recommend this video that I finally found that explains it quite well. https://www.youtube.com/watch?v=UnrITNPDnas