In this video (objectives)…
- How loops stall of block our code
- Use 'IEnumerator' as a return type
- Using 'StartCoroutine()'
- How to 'yield' execution
- Returning a yield instruction
- Using 'WaitForSeconds()'
After watching (learning outcomes)…
Use a basic co-routing to make a time-based sequence appear to run in parallel to the rest of your game code.
(Unique Video Reference: 7_RR_CU2)
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