About 'Intersecting Geometry'!

  • Discuss when it is OK
  • Discuss when it will ruin a model
  • Pros and Cons

(Unique Video Reference: 13_SC_BCC)

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Hi all, i would ask:
Could it have the same effectiveness using a boolean modifier with the -union- operation to intersect the geometry and obtain a single mesh object?

I tend to avoid the boolen modifier unless is is necessary are you rarely have any control over the resulting geometry, leading you to have to retopologise you model. This especially important when we are working with models that will be not only animated but also deformed.

I figured the boolean modifier would give me some trouble, if not now maybe during the animation.
Anyway i’m also interested to retopology, i hope to see something in the next lectures, thank you :slight_smile:

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