About 'Instructor Hangout 4.2'!

  1. Deep dive into the player movement including understanding why we have created xOffset, what exactly Time.deltaTime is calculating and why we clamp our movement.
  2. Q&A answers and responses.
  3. Good tips from students.

(Unique Video Reference: 20b_AA_CU2)

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  • What we could do better?

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Enjoy your stay in our thriving community!

Best hangout i’ve seen so far. The xThrow concept was the hardest part so far in the course for me and this video really helped. Thanks!

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Thanks for saying so, your feedback helps!

Yes. Just wanted to say how I find these hangouts excellent also. A great source of info. This one in particular was great to watch. Really enjoying this course.

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