Something to do tonight then… you’re asking about the particular lecture 30b_PB_CU2 is that right?
@ben Hi Ben, Since I’m trying to be an active part of this community while I work through the course I thought it would pay to respond to your post.
I’ve found this section of the course quite easy to follow, though I was a little annoyed that some of the early features/goals for this part of the course were dropped. In particular the control layer and the scoring/power-ups sorts of features.
I think it could have benefited from even a short discussion on how a ‘game loop’ script could be implemented or how we could mitigate the issue of destroying the player object (and hence losing stored variable values)
I’m a big believer in under promise, over deliver. I saw the same pattern in the 2D course, features would be dropped from a game, with the intention of ‘we’ll introduce it later’ , when really if it was discussed or ‘promised’ then it should at least be tackled, even if in a fairly basic way.
One other thing is that I’d like to see the use of SourceTree revisted briefly as we move through each major section, I find myself now having to go back to the relevant lectures to watch some of the basics again as they havent yet 'bedded; in my mind.
Otherwise, lots of fun and easy to follow. I’ve had great feedback on my own little game, and I’m enjoying the variety that such a simple game mechanic has inspired in the community.
Thanks for these courses and I’m sure I’ll pop my two cents in a few more times in the future.