About 'Implementing Health & Damage'!

In this video (objectives)...

  1. Create a trigger event with correct collider and rigid bodies.
  2. Decrease health by calling a public method of DealDamage() and passing in damage amount.
  3. Snuff out the attacker when its health reaches zero.

After watching (learning outcomes)...

Implement system where projectiles do damage and kill attackers.

(Unique Video Reference: 18_GL_CUD)

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