In this video (objectives)…
- Create a new function for StartGame().
- Create a new function for NextGuess().
- Discussion encapsulating as it relates to C#.
- Finish our game.
After watching (learning outcomes)…
Create your first functions and finish off our simple game.
(Unique Video Reference: 8_NC_CUD)
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- What we could do better?
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max;
int min;
int guess;
// Start is called before the first frame update
void Start()
{
IntializeStuff();
}
// Update is called once per frame
void Update()
{
GetInput();
}
private void GetInput()//Check if the number is correct
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
NextGuess();
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
NextGuess();
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("You got it: \n\n");
IntializeStuff();
}
}
private void NextGuess()
{
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than: " + guess);
}
private void IntializeStuff()
{
max = 1000;
min = 1;
guess = Random.Range(min, max);
PrintWelcome();
max = max + 1;
}
void PrintWelcome()
{
Debug.Log("Hi All, time to play number wizard: ");
Debug.Log("Pick a number: ");
Debug.Log("The highest number is " + max);
Debug.Log("The lowest number is " + min);
Debug.Log("Is it higher or lower than: " + guess);
Debug.Log("Push Up arrow for Higher, Down Arrow for Lower, and Enter for Correct");
}
}
My version. Good to have a speed revision of unity. Its been a while
Quick question, hoping someone can shed some light here.
In this part of the code:
void StartGame()
{
max = 1000;
min = 1;
guess = 500;
Why is it that if you declare these local variables as integers again the output of the program is always zero?
I understand there isn’t need to declare them again (as recommended @ 10.41) and it would be cleaner not to do so, however this error stumps me and I’m not sure why it output to always return zero.
Sg