About 'Fun With Arrays'!

In this video (objectives)…

  1. More advanced array manipulation

After watching (learning outcomes)…

Be able to use array in a much more creative manner

(Unique Video Reference: 16_SG_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!


Tnak you :slight_smile:


This seemed simple enough and the petals of my flower were easy enough to make. However, trying to get the stamens in the center part of the flower presented a challenge that I could not solve using an array so I made each one that I places as a separate duplicate of the first one. That was time consuming. I probably could have made a particle system but I didn’t try for this challenge.

Here is my challenge flower.

After watching the rest of the lecture, I see I have done my petals a bit different. I started with a cube than went into Edit mode and shaped my petals. The have thickness as opposed to the flat planes shown in the lecture. Mine are a bit jagged due to very few vertices in them. I was disappointed that the lecture did not show stamens being added to the flower center like I thought I saw in the original example but that is okay. I could work on making them an array and fiddling with it. I saw some things that you did in setting up the petals that would probably help me in making an array for the stamens.



My two flowers.

I couldn’t find a decent reference for the Ivy (Hedera helix) Flower so I had to take a bit of a license with it.


great tut, harald aproves your flower :wink:

1 Like

to make pollen i added a vornoi texture worked quite well

My First Model From the course


The flowers started out as Bezier curves with Bezier taper and bevel objects. Arrayed as in lecture but with 9-radial-symmetry (I find even-radial-symmetry unnerving).
Plant is Grease-Pencil drawn, adaptive-simplified, converted to Bezier, which is then (in edit-mode) “V->Automatic” to smooth out the curves. I find this workflow quicker than what was outlined in the lecture.
17k triangles for the scene.

1 Like