Hello all,
I’ve completed my model and prepared it for export to Unity and Unreal Engine
making it become a single mesh with vertex groups named the same of the bones.
No problem at all with the armature and no problem in Unity, but in UE I lost the sharp edges that I had obtained in blender using the edge split modifier (thus doubling the vertices).
These are my export settings for the FBX format
I searched a bit on the internet but none of the solutions listed worked
Has anyone else had the same problem and found a solution?
Blender kart - one mesh and no doubles removed:
Unity kart - sharp edges present:
Unreal Engine kart - horrible edges: