Use texture sheet animation to create some variation in our particles.
Create a cool explosion effect.
Trigger our particle effect from code when the enemy dies.
After watching (learning outcomes)…
Create an explosion effect which we trigger when enemies are killed.
(Unique Video Reference: 26_LD_CUD)
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My particle system is fairly small as plan to replace it with a spritesheet animation and re-use to indicate when the player or an enemy is in a damaged state.
Hi! Sharing my particle system to the community! Even though I’m happy with it I still think that 2D animations are better for 2D games. You have a lot more control