About '[ExecuteInEditMode] Attribute'!

In this video (objectives)…

  1. Why we want snapping in our world.
  2. How to use Unity's snap feature.
  3. The limitations and why we write our own.
  4. Introducing [ExecuteInEditMode] attribute.
  5. Introducing [Range()] attribute.

After watching (learning outcomes)…

Enforce snapping in the Unity editor using an "editor script".

(Unique Video Reference: 4_RR_CU2)

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