This is my final character “Mr. Alien” end pose for this course.
It’s not my final animation with him. But I wanted to finish this course. And move on.
I found the last part of this course a bit disappointing. My expectation was to go more in dept of character modeling, rigging, clothing and animation. And to gain knowledge on how to proceed in more complex character and scene management. Because it’s getting complex !
In the course banner you see three figures. Cube dude, low poly and high poly model. But the low poly part was only a single lesson. And the high poly, never seen. I understand the reasons behind creating a nice course like this. But if you (as I) already did the “Complete Blender” course, there are still many overlaps (and in Blender 2.79).
In the following animation (which I did in a quick way) I encountered a lot of technical problems. Which I partly solved on my own. Thanks to these beautiful crafted lessons. Clear spoken, well explained, many topics handled for such a impressive tool as Blender. I managed it, but still having a lot of question about creating and animating characters.
And I am on my own now, the course is finished.
In the video above, which is not great, I encountered a lot of problems. Due to my own inexperience and way of working. So I like to know more about:
- Animating faces, timing and such(eye lids, etc.)
- Animation and working with poses (pose library)
- Re-use armatures and rigging (many figures sharing poses, armatures, etc.)
- The NLA-editor
- Managing complex projects (which gave me a headache with this last movie)
- Clothing (body) simulation. As you can see, my cape is vibrating some how.
- How to rig a body with accessores (weapons)
- Animating with low poly and switching to high poly models (final renders)
- Switching poses (animated)
- Using the video editor (fade-in / out)
- Creating stories (storyboards, techniques)
- Following story lines
- Creating libraries for re-use
- Fine tuning bone-weighting (this I find is a difficult process - or I did it completely wrong)
- tips and tricks
But still, I want to express, how much fun I had in this course. GameDev (Michael) thanks.
And now, I hop over to the “Blender environment” course (which I already started).
CU guys and go render something.