In this video (objectives)...
1. Attached our bundled VFX and SFX prefab to the player.
2. Show consequence of disabling in the Inspector.
3. Use .SetActive(true)
to enable a game object during play.
After watching (learning outcomes)...
Enable a game object from C#, useful for combined special effects (FX) prefabs.
(Unique Video Reference: 24_AA_CU2)
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