About 'Display Player Score'!

In this video (objectives)…

  1. Create TextMeshPro text, import font, tweak till we're happy.
  2. Use ToString() to update our text field with our current score.

After watching (learning outcomes)… Able to display and update the player's score in the UI.

(Unique Video Reference: 25_BR_CUD)

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  • What we could do better?

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I think there was a slight oversight in the player score.
To me the ball appeared to get stuck in the score.
(Can be seen in one of the videos)
I don’t really understand why that might be.
Maybe Text Mesh Pro has collider properties?

To resolve this I added a collision 2d object set to trigger.

Maybe I’m just flipping out?

Dataman, Tux, and Baby in Las Vegas.

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