About 'Displacement Texture Coordinates'!

In this video (objectives)…

  1. What all of the Texture Coordinate options mean
  2. This is wider than just the displacement modifier

After watching (learning outcomes)…

You will understand texture coordinates and how and when to use them.

(Unique Video Reference: 5_PW_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

No distinct challenge from this lecture, but I did mess around with texture cooridinates and made something really ugly!!


Just QAD style (Quick and Dirty). A plane with my generated texture as displacement map. Under control of an empty. You can see that the map isn’t a tiled map.


I understood the challenge to be one of texture co-ordinate exploration:

I’ve tried plugging one texture into another texture’s vector input, and it creates interesting results but there is always a lot of banding… I find that if I put it through a bump node first I can get a smoother distortion of one texture by another texture:


65 - Disp Tex Coor