About 'Detecting Particle Collisions'!

In this video (objectives)…

  1. Turn on World collisions on our particle system.
  2. Ensure our enemies have non-trigger colliders.
  3. Use 'OnParticleCollision()' to detect collision.

After watching (learning outcomes)…

Use particle systems as bullet streams, and detect the collisions with game objects (e.g. enemies)

(Unique Video Reference: 26_AA_CU2)

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@Rob what do you think of this new format?

So I was going to let my particles bounce everywhere “for fun” like Ben said… and this happened :

:rofl:

1 Like

@ben I’m curious to know why this is required. Is it because we need it respond specifically to a particle collision and not a collision with other entities?

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