Use Unity's built-in messages, and trboubleshoot them from docs when not working.
(Unique Video Reference: 28_RR_CU2)
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Well that one had me scratching my head, until I finally gave up and watched the rest of the video. I think there are two morals to be had here:
RTM - Read the manual (I will omit the rather more robust part of the acronym out of politeness).
Computers Don’t Work By Magic (it just seems as though they do sometimes) - a phrase that I had to frequently remind myself of, when trying to track down bugs in my previous occupation.
Just a note, it seems like you can add a kinematic rigidbody component to the parent object and it will then pick up all the colliders attached to its children, including for the OnMouseOver event.