About delegates in Unreal

I have a question about the delegates in UE. As I see in this lecture, here we are using a function called addDynamic to bind the delegate to a function. But in the past lectures we used other function called AddUObject. What is the difference between those two?

It has to do with the type of the delegate. Whether it is dynamic or multicast has an impact on which function you use to bind.
Take a look at this page, it has all the info you need to understand delegates in Unreal. (It’s what I used to initially learn them!)

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