About 'Creating Level Progression'!

In this video (objectives)...

  1. Create a blank level template that we can build our levels upon.
  2. Discuss game design for making interesting progression.
  3. Big challenge - make your game!

After watching (learning outcomes)...

Understand how to create level progression for our player.

(Unique Video Reference: 55_GL_CUD)

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  • What you found good about this lecture?
  • What we could do better?

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1 Like

We already learned about Scriptable objects in the Laser Defender section. Why not make use of it to configure the Level and the waves? Wouldn’t that be much easier to manage, than going all over the Hierarchy changing settings. Also Not a big fan of putting logic in the UI. I think a Level Scriptable Object could have taken care of all the settings. Including the attackers damage which is buried in the animation events.

I love this course. Learning lots, and can’t wait to move on to more advance topics.

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