Feeling confident with how the animation system works.
(Unique Video Reference: 27_GL_CUD)
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What you found good about this lecture?
What we could do better?
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I didn’t feel like recreating the animations after restructuring the parent/child relationship. Also, I don’t think this is a viable solution when you’re restructuring components/animations in a bigger project. So I edited the animation files directly. There’s a nice Youtube video out there explaining the process:
Works like a charm: Unity even reloads the changed files automatically!
If I can make one suggestion: maybe stress the importance of structuring objects correctly to begin with? I love the course so far, but I came pretty close to skipping the module after this as mjax solution didn’t completely work. I had to re-do the animation clips from scratch but ended up skimping on a lot of it, just to get through the module.
I got to the point 5:30 into the lecture and where you have the Add Property button enabled in your example it is disabled in mine. I have gone over it several times and I have done everything just as you did, so my only conclusion is it is a difference between the Unity 18 you were using and the Unity 19 I am using.
If I can’t figure it out I guess I will have to pass on Glitch Garden and go to the new version of the class.