About 'Cinemachine Follow Camera'!

In this video (objectives)…

  1. Import and set up Cinemachine.
  2. Create a Cinemachine brain and Cinemachine virtual camera.
  3. Tune the dead zone, dampening and look ahead of our camera.

After watching (learning outcomes)…

Be skilled at setting up a 2D follow camera using Unity's Cinemachine.

(Unique Video Reference: 18_TV_CUD)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

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just FYI the asset store no longer recommends downloading this asset but installing it via the package manager.

When you add a brain to your (main) camera the preview/game window will go black (so don’t freak out :wink: ), until you’ve added a (virtual) Cinemachine camera and pointed it at something.

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