In this video (objectives)…
- Create physics layers for Player and Background and alter the collision matrix so that the correct things can collide with one another.
- Create a bounding box for the Cinemachine confiner.
- Tune level and camera so that the player can only see what we want them to see.
After watching (learning outcomes)…
Implement the Cinemachine confiner extension.
(Unique Video Reference: 19_TV_CUD)
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