About 'Bone Based Squash and Stretch'!

  • Using an armature to deform our mesh

(Unique Video Reference: 6_AP_BCC)

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Thanks for sharing the bone constraint volume, really increases such animations producing time a lot :slight_smile:
The great thing about Blender is, how many values and fields you can actually animate :smiley:

4 Likes

little

4 Likes

How cool

Just a simple one from me

more cherry jello

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