About blender and unity

Hi im a beginner and just want a opinion from more experienced game devs.

My question is: what should i do in blender before exporting to unity.

For example: make the model in blender, make the material in blender, rig the character in blender, animate the character and set up lights and camera’s in unity.

I would think blender is for the assets and unity for the programming of those assets. So more a question about workflow i guess.

Hope to hear from you :smiley:

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Here is a basic introduction to creating a game asset from concept to integration within a game environment.


But it depends on what you want to do of course. Rigging and animation have their own procedures before exporting.

Rather than what you should do, what do you WANT to do in blender before exporting? :grin:

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Guess I’m now learning game development so i lets say i want to make a character with animations and a free roam terrain my character can walk on (3th person perspective) i would guess that i need to make all the assets in blender with for example a running animation and some trees that move and the terrain like a grass field.

Thank you for the answer i will read the link now.

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Yes, you can model or sculpt a character, rig it, and animate walk cycle, run cycle, combat moves in Blender, and then export it to Unity or whatever game engine you want to use. Game engines have a lot of assets that are free to use, too, if you don’t want to make your own. Game engines also have functionality to add wind and move trees.


Thank you! i do want to make my own so i guess blender would be a great tool to perpare my assets and script them in a game engine! thank you!


You’re welcome. Good luck!

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