Hi im a beginner and just want a opinion from more experienced game devs.
My question is: what should i do in blender before exporting to unity.
For example: make the model in blender, make the material in blender, rig the character in blender, animate the character and set up lights and camera’s in unity.
I would think blender is for the assets and unity for the programming of those assets. So more a question about workflow i guess.
Guess I’m now learning game development so i lets say i want to make a character with animations and a free roam terrain my character can walk on (3th person perspective) i would guess that i need to make all the assets in blender with for example a running animation and some trees that move and the terrain like a grass field.
Thank you for the answer i will read the link now.
Yes, you can model or sculpt a character, rig it, and animate walk cycle, run cycle, combat moves in Blender, and then export it to Unity or whatever game engine you want to use. Game engines have a lot of assets that are free to use, too, if you don’t want to make your own. Game engines also have functionality to add wind and move trees.