About 'Bend Angle'!

In this video (objectives)…

  1. Use Bend Angle
  2. See that it works across many object types in Blender
  3. Convert a curve into mesh

After watching (learning outcomes)…

Be able to adjust your strokes another way

(Unique Video Reference: 12_SG_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

That is a very useful tool. I had to be careful, though, since I used it with a tree. You have to make sure you have all the branches on the limb you are working with selected or they get left out away from the tree.

Still not a great tree but here it is:

I did a little texturing in the shader editor to make it look just a little more realistic.


I went experimental as Michael adviced :smiley:
Here is my Orb-Tree:


That is pretty awesome. Mind If I feature that in the next update of the course trailer?


It would be a honor Michael :slight_smile:

Simple, twisted, sub-surfaced grass.



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Did a bit of work on my Tree

Nature abhors a straight line


bending tool worked ok but suddenly shift scroll does hardly move forward to the object ? when i move away from the edibale object the steps get bigger again like wtf makes editing impossible. Is that a blender bug or feature?

Tried it on my cactus - Bend Angle is fun to play with.

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I just bent down my plant and randomized it a bit. For me the randomizing part is the most effectful, as it helps to make an object that much more natural.