About 'Autoplay for Playtesting'!

In this video (objectives)…

  1. Create an if statement to test if we have enabled autoplay.
  2. If auto play is enabled, change the paddle's x position to the same as the ball's x position.

After watching (learning outcomes)… Able to lock the paddle to the ball using an autoplay toggle.

(Unique Video Reference: 36_BR_CUD)

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  • What we could do better?

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In levels with more blocks, the player can see the ball loses velocity. One solution is using the “bounce” material everywhere (blocks and colliders).

There are times, my computer loses against itself. I don’t know why, because I don’t see the ball going though the lose collider.

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