About 'Applying Transforms'!

  • Editing an object and transforming an object can look the same.
  • Transforms aren’t applied by default.
  • Not applying transforms can impact animation, particles systems, physics, bevelling, modifiers….

(Unique Video Reference: 22_BM_CBC)

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Hi Ben,
I like the way you emphasised the most important points at the start and end of the lecture.

  1. Unless you have a good reason to do otherwise, always apply your transforms.
  2. If you don’t pay attention to this, it can cause all sorts of problems.
  3. This concept is going to be used throughout our modelling careers.

Perhaps you could describe the transforms as being like a maths function. Information comes into the transform on one side, is modified, the transformed information comes out the other side. The best functions are reversible and have no loss. Not so good functions add noise and lose some data.

Just a thought.

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