About 'A SetDestination() Movement API'!

  1. Both PlayerControl and EnemyAI set world space destinations.
  2. This will work for mouse, but would need to be modified for gamepad.
  3. Take all input listening out of the character.
  4. Start to really focus PlayerControl on it's sole function.

(Unique Video Reference: 20_FD_RPG)

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Annoying, my character keeps running completely past his destination (end) point. i have a gizmo drawing a line from - to - the destination , but my navmesh agent doesn’t seem to care. anyone else has had this?

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