Hey I Was wondering if anyone has conquered making a separate “inventory” for abilities. It’s a little silly to me to have awesome spells and abilities just be regular inventory items (unless they are legit potions or scrolls or something that get used up. Maybe a rare totem or something makes sense with lore).
It’s rattling around in my brain how to maybe achieve this by making a bunch of new classes that inherit from the existing ones like Inventory and InventoryUI maybe. It’s just every time I sit down to start my brain locks up. I get stuck on thinking that there must be an easier way than the rabbit hole my mind goes down trying to play out how to handle this.
The general idea is going to be that abilities will be a scroll. When that scroll is used it will add the actual ability to a secondary panel that I suppose will just have to be a special inventory to keep the functionality going with dragging around and into the action bar. I can pretty that up later. But once the ability lands there it can’t be dragged to the regular inventory. Only to and from the action bar. I’d like that to be even more automated if I am being honest (right click from ability panel adds to first empty action bar slot and vice versa) but that can also come later.
Like I said. I have flashes of ways to accomplish this but something keeps sending up a red flag like I am overthinking the implementation and I’ll get stuck in the weeds.