AActor::GetName()

Hey guys,

Just wanted to ask a quick question. Because my setup is quite literal (using ctags from the unreal source and vim instead of vscode), i noticed that i don’t get any code completion for GetOwner()->GetName() so I went to the unreal docs:

GetOwner() returns an AActor pointer as expected but on the AActor documentation there is no GetName() method.

Am I missing something please?

Thanks
;oB

It’s inherited from UObjectBaseUtility

1 Like

Thanks Dan

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