Hey guys,
Just wanted to ask a quick question. Because my setup is quite literal (using ctags from the unreal source and vim instead of vscode), i noticed that i don’t get any code completion for GetOwner()->GetName()
so I went to the unreal docs:
GetOwner()
returns an AActor
pointer as expected but on the AActor
documentation there is no GetName()
method.
Am I missing something please?
Thanks
;oB