Is it possible for the code to recognize if the hidden word contains or not a capital letter? I choose as a hiddenword for example, “Bora” and if I write it as “bora” the game recognizes it as the hiddenword. Maybe this is a bit picky, but I’m simply curious about it.
You could use the isupper() function from the standard C library. See the documentation here:
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Thank you very much, I’ll take a look.
Unreal has those under FChar.
FChar::IsLower(TEXT('L'));
FChar::IsUpper(TEXT('L'));
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