A thought that came across

Is it possible for the code to recognize if the hidden word contains or not a capital letter? I choose as a hiddenword for example, “Bora” and if I write it as “bora” the game recognizes it as the hiddenword. Maybe this is a bit picky, but I’m simply curious about it.

You could use the isupper() function from the standard C library. See the documentation here:

https://www.cplusplus.com/reference/cctype/isupper/

1 Like

Thank you very much, I’ll take a look.

Unreal has those under FChar.

FChar::IsLower(TEXT('L'));
FChar::IsUpper(TEXT('L'));
1 Like

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.

Privacy & Terms