what if i want to put a vector instead of the sentence camera.main.transform.position
if i want to get the camera position using vector 2
how can i do it
From the the Unity Scripting Reference on AudioSource
You can replace our camera position with the target vector2 you with to use.
using UnityEngine;
public class Block : MonoBehaviour {
public AudioClip clip;
void Start() {
// AudioSource.PlayClipAtPoint(breakSound, Camera.main.transform.position);
AudioSource.PlayClipAtPoint(clip, new Vector2(5, 1));
Destroy(gameObject);
}
}
thnx for the answer
Le mer. 20 févr. 2019 à 10:25, Sowed Castelli via GameDev.tv gamedev@discoursemail.com a écrit :
for vector2:
AudioSource.PlayClipAtPoint(breakSound, new Vector2(Camera.main.transform.position.x, Camera.main.transform.position.y));
using vector3 is good approach, because it in vector 2 you cannot get z position of the camera. This can lead to less volume of clip
In vector3:
AudioSource.PlayClipAtPoint(breakSound, new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z));
just write it this way:-
AudioSource.playClipAtPoint(BreakSound, transform.position);
transform.position here refers to position of the block and as the block is a prefab it will be applied to every block and transform.position will be according to the respective block
so the clip will be played at the point(position)of the block