*The course should handle the following features at the minimum:
- Character Pick screen with multiple 'colors’support
- Hitboxes, hurtboxes, etc etc
- Special attacks (sequence of inputs to perform, like a hadouken)
- Combo system (Input cache)
- Charged attacks
- Online Simple Multiplayer (As simple as possible)
- Block Mechanics
- Saving and loading the game stats (N of matches, biggest combo, etc).
- Unlocking characters
- Simple AI with serveral difficulty levels
- A second game mode (Time and Stock for example) that may be selected from the menu
- Input remmaping in game