In FocusAtPoint behaviour task all I did was swap SetFocalPoint to SetFocus and added GetPlayerPawn. I don’t need set anything in the AI Controller.
And at the ai controller:
It works. Is this a better way to do it or not?
In FocusAtPoint behaviour task all I did was swap SetFocalPoint to SetFocus and added GetPlayerPawn. I don’t need set anything in the AI Controller.
And at the ai controller:
It works. Is this a better way to do it or not?
It will not work !!!
you don’t pass Focal key value to SetFocus