(Lecture 97)
So I’ve been clearing things out in my project and I wanted to ask this simple question:
“Should we include everything in our commits?”
What I mean, is that during the past few lectures we imported a few Asset Packs, which tend to take quite a few space. In my case, the game reaches the size of 1GB, mostly because of Unity’s “Terrain Tools” (not imported in the course so far) which are responsible for half of this size. But still, 500MB of files for every commit (without even having a finished game) is still a fairly large size isn’t it?
Any guidelines as to whether it is a good practice to include all the asset packs and audio we have downloaded? Should we download them again in case of a mishap, have another repo/branch just for them, or we simply keep them in our project commits? Maybe I missed it, but Ben did not address this anywhere, plus the Unity recommended .gitignore does not reference anything about Asset Packs. I read something online about using Git Large File Storage with Unity because it uses large binary assets for a variety of reasons, but I don’t know if this is even relevant to what I am asking here.