GetValidGraphNodesInRange
This method returns a list of GraphNodes (more or less equivalent to the GridPosition) that are in a specific range. Obstacles are already ignored if the pathfinding component of A* Project is configured correctly
DisplayAvailableGraphNodes
This method displays the pathfinding nodes found. For this purpose, a GameObject is passed (similar to the procedure with GridDebugObjects)
IsValidGridPosition
This method just check if a worldPosition is valid. This is actually just for testing and will be transfered to the specific Action.