A Number Wizard in spaghetti

public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{
  

    Debug.Log("Welcome-a to the Number Wizard, mamma mia!");
    Debug.Log("Pick a number...");
    Debug.Log("The highest-a number is: "+ max);
    Debug.Log("The lowest-a number is: "+ min);
    Debug.Log("Is-a your number higher or lower than" + guess + "?");
    Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
    max++;
}

// Update is called once per frame
void Update()
{
    //Number higher than guess
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        min = guess;
        guess = (max + min) / 2;
        Debug.Log("Is it " + guess + "?");
    }
    //Number lower than guess
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        max = guess;
        guess = (max + min) / 2;
        Debug.Log("Is it " + guess + "?");
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Oh, so I guessed-a it right!");
    }
}

}

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