Wow, I spent the entire afternoon with this one lecture, and this. This knight piece surely is one difficulty spike with lots of details. I feel like for the first time I am sculpting something in blender. It’s incredibly satisfying!
It’s quite an organic shape. I was trying very hard to stick with quads; knifing around redistributing geometry, but there are still plentiful tris sprinkled here and there throughout the model. Really hope that isn’t too large of an issue.
I worked on the head first, which is the most intricate part. Then did I connect it to rest of the base.
Stylish headshots!