Decided to leave the material alone because its supposed to be all made of stone and we have not yet been taught how to texture.
I also completely changed the proportions of the structure to be more accurate to the real life structures. examples being the 7 steps having a slant and the staircase starting much farther out than the base of the first step.
While the shade smooth option which I just learned from the next part does get rid of the obvious bevel on the corners, it also makes the lighting look just awful. I do not yet know much about messing with the lighting but I’ll makes sure to come back and update this pyramid as I learn how to texture and provide better lighting.
While I was watching the lectures I felt there was something very wrong with how it looked. Once I looked at some reference photos, I realized one of the easiest ways to make it look much better was to bring out the staircases. I also found that you can make staircases using bevel and it leaves far less mesh data behind and is much faster. If anyone is interested I can make a quick video showing how I did the staircase or any other part of the pyramid.