using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hi there! You've found the Number Wizard...");
Debug.Log("Think of a number...");
Debug.Log("It should be no higher than: " + max);
Debug.Log("And no lower than: " + min);
Debug.Log($"Is your number higher or lower than {guess}?");
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Higher? Hmm... Ok, how about...");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Lower, eh? Let's try...");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("The Number Wizard always wins eventually :P");
}
}
}