A 'Mazing' Twist

Hey there,

Here’s my take on this project. I spent another month after completing the course and changed quite a bit, as well as added my own flair. I didn’t like the voxel look personally, so I used an asset pack I had instead. I added walls that dynamically spawn between the towers, taking the pathfinding algorithm and turning it into an weapon you can wield against the enemy force. You play as a wizard defending one of the last bastions of civilization. Give it a look!


The game has some performance issues so you might need to hit “Wait” in your browser a couple times before it finishes loading. At least, that’s how it is for me. Let me know if you think I should keep developing it and what direction to take from here!


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