Feedback requested .
I used all my knoledge of blender and adobe lightroom to make this scene . I made the body parts by applying subdivision surface modifier on the cube and made the dents in the body by using boolean operations . Made the texture by texture painting (It wasnt the most eficient way i think , i could have easily adjusted by using edge slide options and then assigning a different materials , which i used for eyes ) . The rocks used are from assets provided by cg fasttrack on sword in stone tutorial . Used deciminagte modifier to reduce the polygon count as they were quite high poly . background was made using an image texture on a emission shader . i also used a space hdri for the world .
Was that a good approach or i should have gone a much easier way .
( I know that near the arm something wierd is going on , but i didnt bothered to fix it as it doesnt attract
much attention .
Made that circle in the body using loop tools and after that i assigned it some emissive material . )
this is the render without post processing .