Peeking into the header file for my “Dungeon Escape”, I notice two public lines and a line for “protected”. Not sure what “protected” is, but I’m guessing it’s similar to “private”, in that it is supposed to be restricted and never seen in user experience. Also noticed #pragma once again. A lot of variables have Unreal naming syntax, but that isn’t a big deal.
In the .cpp file, I noticed there were no libraries being called such as or . I’m guessing that is because the header file is pulling another header file, which probably has its own library dependencies. Of course the #include postionreport.h was there as expected. I noticed both functions were voids. I wasn’t sure what “UPositionReport” was, but I’m assuming it’s being pulled from the “CoreMinimal.h” or other header file.