Hello there,
There’s one thing I’d like to point out. I personally have a little experience with C# and have made a handful of very superficial Unity games following online tutorials. I was, however, uncertain whether to skip the previous half section or not, as my basics have somewhat decayed over time. After finishing it, I realize I had learned little. There was mentioned that ‘experienced C# programmers’ will not find much of use in this section, but I did not consider myself as one. I would have liked to get a little more elaboration on who the class might be useful for, as I feel like I’m not the only one in that situation. Not a big deal tho, I just skimmed through on playback speed x2 and the message in a bottle analogy was new to me.
Have a good one