Ended up making a few landing wheels to make it more car like
Looking really good - well done. Great what you can achieve with primitive shapes.
You will cover it in the next section when you make the rocket, but try adding a splash of colour to the scene too. You can create a material (right click, just like creating a gameobject), then sets its albedo to the colour of your choice. Give them material a name, then drag it to the relevant gameobject. You will light up your scene!
The material editor is actually not that hard to operate. Coming from 3ds max for archviz it actually feels quite familiar in certain ways.
A question though, I kinda don’t understand the lighting methods, but I guess its too early for me to dwell on that.
Love that seen through glass look going on. I have no idea how to do that…yet!
Do you mean addiing lighting to the scene itself?
No I mean , the 3ds max / rendering analogy would be dome lights? as in the skybox has a direct effect on the reflections and things?
Its actually quite simple , set the shader to transparent and in the albedo color , change its alpha value to something much lower. There you have a glass like material.