So - I decided to see if it would look interesting with a bit of emission shader on parts of the pieces. Turned out like a bit of a futuristic chess set.
Yes - I have been fooling around with the compositor too, adding the “Glare” filter.
Also, as I mentioned in the QA section, I found this workorder to be easier than what Mike did:
I just wanted to share that I found it much easier to:
- Put all the pieces and empties and parenting together for one side
- Move 3D cursor to world origin
- Duplicate all pieces and empties.
- ROTATE it all around Z axis, using the 3D cursor as origin.
Ta-daa!
Then, it was possible to e.g. select all duplicated pawns, do CTRL-L and link object data and also link materials. Now it works pretty well