Anatomy is not my strong suit, I will have to practice more on that and forms to get the results I am looking for. I am quite proud of myself for having finished this and now I am having all sorts of trouble trying to figure out how to do retopology properly.
I think most of it looks decent except the legs and hands and feet need a lot more refinement.
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Humanoids are tough our eyes are used to them and see anything out of usual. Block modelling the basic shape is a different workflow but can be done with reference behind which I find much easier than sculpting form nothing.
Your goblin has come on a long way though, keep going this is the first and is all experience for the next one.
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